THQ: WWE All-Stars the "Best Roster" Ever In a WWE Game

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WWE All-Stars puts trey decades of pro-wrestle superstars in one ring, and according to the senior designer, WWE fans could hardly ask for a better card.

There are two main draws to THQ San Diego's coming WWE Whol-Stars. United is the exaggerated, extraordinary arcade-y action – information technology's to previous WWE games what NFL Blitz is to Madden – and the other is the premise itself: Retiring wrestling legends throwing down with modern superstars in dream matchups that could ne'er throw happened actually.

The Escapist spoke with the game's old interior designer David Friedland shoemaker's last week at a press event for various THQ titles, and he explained the challenges of putting together a roster. "I probably had a heel of a hundred when I started," aforementioned Friedland, "but we very looked at IT and said, who are real the best in every class? World Health Organization were the biggest of the king-size men? Who were the champion previous-school high-flyers? Who were the best grapplers? Who were the best technicians? Who were the superstar personalities?"

"We worked with WWE to get information technology down to what we believe is the best roll we've always set up for a WWE game."

Everyone on the team had their favorites that they were pulling for, said Friedland. "I was ready to start a fight if individual tried to fix [Ricky Steamboat] remove the roster. We got him in! I'd dear to say that every single somebody we wanted is in there, unfortunately non – simply I think over overall it's the high-grade representation of the WWE has ever had." Friedland likewise acknowledged that stars that didn't make the initial cold shoulder could be developed and added later every bit DLC, naming the Million Dollar Military man and his son Ted DiBiase Junior. as examples.

Within the roster, said Friedland, there were obvious comparisons to equal made between the stars of yesterday and the stars of today. WWE All-Stars features an entire mode based around these concepts titled Fantasise Warfare, which stars old-school legends and modern superstars "who are from diverse generations, but they're either a similar fashio in the ring – a similar personality, a similar thingamajig – something about them which makes them the Sunday-go-to-meeting at what they particularly did in their generation. And we match them high against each other."

An obvious fantasy matchup – one that was discussed at the effect – was the 7'4″ Andre the Colossus vs. his modern modern, the 7'1″ Big Show. Others could pit acrobatic fighters the likes of luchador-inspired Rey Mysterio Beaver State nasal-flying Kofi Kingston against the said Ricky Steamboat, whose moves were more martial-arts inspired but no less quick.

Given that the entire premise of the unfit – indentation two groups of fighters who would never otherwise meet against apiece unusual – was mistily similar to "Versus" games like Mortal Kombat vs. DC Universe Beaver State Marvel vs. Capcom, we asked Friedland: Would the developers ever so be upwards for a "WWE vs. Capcom"?

"If someone wants to put that deal conjointly," laughed Friedland, "I would certainly be for it!" The All-Stars maturation team had rafts of combat-game fans on that, he said – fans of Tough, Somebody Calibur, even Def Jam: Fight For Parvenue York.

"If someone, at some point wanted to do 'WWE Superstars Vs. Whoever,' oh I'd certainly be for it. I'm sure much of people would amaze a kick down out of that."

https://www.escapistmagazine.com/thq-wwe-all-stars-the-best-roster-ever-in-a-wwe-game/

Source: https://www.escapistmagazine.com/thq-wwe-all-stars-the-best-roster-ever-in-a-wwe-game/

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